TorcsOgre WIP: Difference between revisions
No edit summary |
|||
(8 intermediate revisions by the same user not shown) | |||
Line 7: | Line 7: | ||
Image:WIP-TorcsOgre-2.jpg|2008-aug-01, fixed texturing problems | Image:WIP-TorcsOgre-2.jpg|2008-aug-01, fixed texturing problems | ||
Image:WIP-TorcsOgre-3.jpg|2008-aug-10, patched for better conversion, stencil shadows enabled | Image:WIP-TorcsOgre-3.jpg|2008-aug-10, patched for better conversion, stencil shadows enabled | ||
</gallery> | Image:WIP-TorcsOgre-4.jpg|2008-aug-11, double faced faces fixed, improved light | ||
Image:WIP-TorcsOgre-5.jpg|2008-aug-20, alpha texture fixed with alpha_rejection | |||
Image:WIP-TorcsOgre-6.jpg|2008-aug-21, fixed texture shadowing and tree shadows | |||
Image:WIP-TorcsOgre-7.jpg|2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs) | |||
Image:WIP-TorcsOgre-8.jpg|2008-aug-23, switch materials to shader based ones | |||
Image:WIP-TorcsOgre-9.jpg|2008-aug-27, dynamic cars on the track, fixed context switch problem | |||
Image:WIP-TorcsOgre-10.jpg|2008-aug-31, 406.ac converted to ogre. Texture switched to PNG and JPG | |||
Image:WIP-TorcsOgre-11.jpg|2008-sep-05, fixed car orientation, camera tracks a car | |||
Image:WIP-TorcsOgre-12.jpg|2008-sep-08, high-quality skybox, back to stencil shadows</gallery> | |||
== Torcs + Blender == | == Torcs + Blender == | ||
Line 15: | Line 23: | ||
<gallery caption="Torcs + Blender gallery" widths="200px" heights="150px"> | <gallery caption="Torcs + Blender gallery" widths="200px" heights="150px"> | ||
Image:WIP-TorcsBlender-1.jpg|2008-aug-10, loaded by blender | Image:WIP-TorcsBlender-1.jpg|2008-aug-10, loaded by blender | ||
Image:WIP-TorcsBlender-2.jpg|2008-aug-11, new point of view, double faced faces fixed. | |||
</gallery> | </gallery> | ||
Latest revision as of 18:57, 8 September 2008
Torcs + Ogre3D
Bellow, you'll find some screenshots showing work in progress of Torcs' Ogre renderer.
-
2008-jul-31, first image of a track loaded with ogre
-
2008-aug-01, fixed texturing problems
-
2008-aug-10, patched for better conversion, stencil shadows enabled
-
2008-aug-11, double faced faces fixed, improved light
-
2008-aug-20, alpha texture fixed with alpha_rejection
-
2008-aug-21, fixed texture shadowing and tree shadows
-
2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs)
-
2008-aug-23, switch materials to shader based ones
-
2008-aug-27, dynamic cars on the track, fixed context switch problem
-
2008-aug-31, 406.ac converted to ogre. Texture switched to PNG and JPG
-
2008-sep-05, fixed car orientation, camera tracks a car
-
2008-sep-08, high-quality skybox, back to stencil shadows
Torcs + Blender
This is what we can get with blender (given for comparison purpose):
-
2008-aug-10, loaded by blender
-
2008-aug-11, new point of view, double faced faces fixed.
Notice that to get an image that look better than that, we'll need to patch it :
- make better textures
- create normal maps
- increase model details