TorcsDotNet WIP: Difference between revisions

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* Load sharpy's driver, make it run a car.
* Load sharpy's driver, make it run a car.
* Make a GUI designed for our needs (load a track, evaluate drivers, run simulation in background, ...)
* Make a GUI designed for our needs (load a track, evaluate drivers, run simulation in background, ...)
== Requirements ==
* Latest mono compiler, compiling it from source is pretty straightforward. Instructions here: http://mono-project.com/Compiling_Mono_From_SVN
* OgreDotNet for the visualization.

Revision as of 11:18, 20 December 2008

Aim

The aim of the task is to build a C# core for Torcs.

We were creating new C# plugins for a C++ engine, which had to communicate through layers of C# <-> C++ conversions.

I'd like to build a next generation core in C#. For fast development purpose, it first will be able to use current C++ plugins.

C# plugins will be used without the C++ interface, thus allowing to take full advantage of C# design.

Current core relies on plib and other oldness, let's remove all of this!

Plans

  • Load a complete track using C++ plugin : DONE.
  • Initialize OgreDotNet graphic plugins to display the track : DONE.
  • Load cars / physics engine : WIP.
  • Load sharpy's driver, make it run a car.
  • Make a GUI designed for our needs (load a track, evaluate drivers, run simulation in background, ...)

Requirements