OpenRacing: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
[[Image:WIP-TorcsOgre-12.jpg|thumb|500px]] | [[Image:WIP-TorcsOgre-12.jpg|thumb|500px]] | ||
OpenRacing is a branch of Torcs-NG, which aims to make the codebase smaller and more malleable. | OpenRacing is a branch of Torcs-NG, which aims to make the codebase smaller and more malleable. | ||
= [[OpenRacing_WIP|Current Status]] = | |||
OpenRacing is still experimental software, so it may requires a few hacks to get working right. | |||
= Getting started = | = Getting started = | ||
== Install the dependencies == | == Install the dependencies == |
Revision as of 22:36, 25 February 2009
OpenRacing is a branch of Torcs-NG, which aims to make the codebase smaller and more malleable.
Current Status
OpenRacing is still experimental software, so it may requires a few hacks to get working right.
Getting started
Install the dependencies
Others
Get Mono, OgreDotNet and SWIG. (Note: OgreDotNet (and Ogre) should have Cg support compiled in). That's not finished: MyGUI (prefer SVN over "stable version". Stable didn't compile on my system. SVN repository did). Finally, OIS and that's all for now!
Download OpenRacing
Build OpenRacing
Go into openracing's directory.
./autogen.sh
The script installs a few missing files and generate the usual configure script.
Then launch configure.
$ ./configure --with-ogredotnet=/path/to/ogredotnet/bin
If everything got right, an openracing script should have been generated. You can launch it immediately or install OpenRacing into the system.
$ su # make install
And launch!
openracing
If it doesn't work, please complain to us so we can fix the bugs!