User:Jeko: Difference between revisions
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!TOTAL FOR SEPTEMBER | !TOTAL FOR SEPTEMBER | ||
!10 hours | !10 hours | ||
! | |||
|- | |||
!2008-oct-5 | |||
|2 hours | |||
| Looking for OgreDotNet render-to-texture way of doing screenshots for multiple cameras. | |||
|- | |||
!2008-oct-6 | |||
|3 hours | |||
| Conception and start implementing the screenshot feature. | |||
|- | |||
!TOTAL FOR OCTOBER | |||
!5 hours | |||
! | ! | ||
|} | |} |
Revision as of 06:49, 7 October 2008
To Do list
<issues project = "Jeko" search = "false" filter = "false"/>
Discussions
Software Wars - French Edition
Work in progress
Planning
I quickly summarize here my availabilities and the work I plan to do.
Week | Availability | Job |
---|---|---|
24 | Quite busy | Answer e-mails -- specification/conception |
25 | Out of business | At Madrid |
26 | Less busy | Specify Simulator API |
27 | Full time | Choosing code base |
28 | " | Learning Mono/Ogre/Torcs |
29 | " | Build Torcs' graphics plugin for C#. Define the new WorldMap interface. |
30 | " | Begin OgreDotNet implementation of the graphic plugin C#, have something being displayed by OgreDotNet on SSG's main screen. |
31 | " | " |
32 | Quite busy | Moving to Lebanon. Keep up working on the rendering engine. |
33 | Full Time | Screenshots should start to be analyzable by vision, export them. |
34 | " | ??? |
35 | " | ??? |
36 | " | ??? |
37 | " | Dead-Line! |
Daily journal
The time I spent working on vision project.
Date | Time | Tasks |
---|---|---|
before | 4 hours | It is an approximation. I think it is honest, I hope that Keith feel that I am to. |
2008-jun-09 | 5 hours | Mails about scripting languages, about world simulator, writing planning, ... |
2008-jun-12 | 4 hours | Compile Torcs from CVS. Make it work (black screen problem). Start understanding the 3D engine and make improvements plans. |
2008-jun-13 | 2 hours | E-Mail. Understanding the 3D engine (car models and tracks). Make improvements plans. |
2008-jun-24 | 2 hours | Improvements plans, net-meeting with Keith about the world simulator framework. |
2008-jun-26 | 2 hours | Organize wiki. Answer a few questions. Installed and compiled mercurial's repository on my laptop. |
TOTAL FOR JUNE | 19 hours | |
2008-jul-02 | 4 hours | Study OgreODE, Plans for the changes to an Ogre/ODE/Collada architecture., and share my point of view (e-mail meeting). |
2008-jul-03 | 2 hours | Install back Torcs / Mercurial after system upgrade. Fixing compilation problems. |
2008-jul-04 | 3 hours | Slimming torcs' data directory to 28 MB (te best that can be achieved without changing texture, sound and 3D models storage format. Birthday :-) |
2008-jul-05 | 3 hours | Trying hard to install OgreDotNet, I discovered it's a dead project supporting a very outdated version of Ogre... Trying alternatives. : Axiom, OsgDotNet, Irrlicht, Plib? |
2008-jul-07 | 7 hours | Ogre and OgreDotNet installed from sources.
Setting up my first Mono Develop Solution which links with OgreDotNet. Starting TorcsDotNet :
|
2008-jul-10 | 4 hours | Learning Ogre3D |
2008-jul-12 | 4 hours | C# graphic plugin for Torcs. |
2008-jul-13 | 2 hours | C# wrapper for Torcs made a separate project from driving robot. |
2008-jul-15 | 2 hours | Torcs' C# graphic plugin added. |
2008-jul-16 | 3 hours | Torcs' C# graphic plugin : OgreDotNet initialized. |
2008-jul-18 | 3 hours | Torcs' C# graphic plugin :
|
2008-jul-19 | 4 hours | Work on Torcs' C# interface and graphic plugin. |
2008-jul-21 | 2 hours | Cleaning up C# code. |
2008-jul-28 | 0 hours | Reinstalled everything. |
2008-jul-29 | 4 hours | C# plugins now displays something. I finally discovered (after hours of debugging) that custom window creation interferes with resources loading, which was the reason I got strange exceptions. |
2008-jul-31 | 2 hours | AC3D track file converted to Ogre Mesh, experimentally displayed with buggy textures. |
TOTAL FOR JULY | 49 hours | |
2008-aug-01 | 2 hours | Fixed the texturing problems, switched texture format to JPG and PNG. |
2008-aug-10 | 4 hours | Fixed AC3D->Ogre conversion problems, work on the alpha channel problem. |
2008-aug-11 | 3 hours | Fixed double faced faces problem (have to be made by hand unfortunately), test of texture-based shadows. |
2008-aug-20 | 4 hours | Fixed alpha-channel textures, try to make shadows which work with this. |
2008-aug-21 | 4 hours | Solved texture shadow problem, initial work on car display. |
2008-aug-22 | 3 hours | Work on car display, fixed the aspect ratio bug, big commit to mercurial. |
2008-aug-23 | 4 hours | Continue with cars management (now called Avatars for generalization purposes). Switch to shader based materials. |
2008-aug-25 | 2 hours | Continue with cars management, discovered the Ogre picture is not dynamic (SSG steal it the OpenGL context after the 1st frame) |
2008-aug-26 | 3 hours | Investigate the Ogre + SSG OpenGL Context problem... No solution for the moment, posted questions on forums. |
2008-aug-27 | 6 hours | Solved the OpenGL Context problem. Fixed car position tracking correctly (there was a misalignment in C->C# data structures). |
2008-aug-31 | 2 hours | Work on the car orientation problem. |
TOTAL FOR AUGUST | 37 hours | |
2008-sept-5 | 2 hours | Solved the car orientation problem. Camera can now track a car. |
2008-sept-8 | 4 hours | Fixed stencil shadow problem (by spliting the models), activate per-vertex ambiant coef, imported an high-quality skybox, start making some 3D models manifold. |
2008-sept-10 | 4 hours | Trying to add lightmaps to the track model. |
TOTAL FOR SEPTEMBER | 10 hours | |
2008-oct-5 | 2 hours | Looking for OgreDotNet render-to-texture way of doing screenshots for multiple cameras. |
2008-oct-6 | 3 hours | Conception and start implementing the screenshot feature. |
TOTAL FOR OCTOBER | 5 hours |
Goom
Low-priority task.