Torcs + Ogre3D
Bellow, you'll find some screenshots showing work in progress of Torcs' Ogre renderer.
- Torcs + Ogre3D gallery
2008-jul-31, first image of a track loaded with ogre
2008-aug-01, fixed texturing problems
2008-aug-10, patched for better conversion, stencil shadows enabled
2008-aug-11, double faced faces fixed, improved light
2008-aug-20, alpha texture fixed with alpha_rejection
2008-aug-21, fixed texture shadowing and tree shadows
2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs)
2008-aug-23, switch materials to shader based ones
2008-aug-27, dynamic cars on the track, fixed context switch problem
2008-aug-31, 406.ac converted to ogre. Texture switched to PNG and JPG
2008-sep-05, fixed car orientation, camera tracks a car
2008-sep-08, high-quality skybox, back to stencil shadows
Torcs + Blender
This is what we can get with blender (given for comparison purpose):
- Torcs + Blender gallery
2008-aug-10, loaded by blender
2008-aug-11, new point of view, double faced faces fixed.
Notice that to get an image that look better than that, we'll need to patch it :
- make better textures
- create normal maps
- increase model details