TorcsOgre WIP: Difference between revisions
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Image:WIP-TorcsOgre-6.jpg|2008-aug-21, fixed texture shadowing and tree shadows | Image:WIP-TorcsOgre-6.jpg|2008-aug-21, fixed texture shadowing and tree shadows | ||
Image:WIP-TorcsOgre-7.jpg|2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs) | Image:WIP-TorcsOgre-7.jpg|2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs) | ||
Image:WIP-TorcsOgre-8.jpg|2008-aug-23, switch materials to shader based ones</gallery> | Image:WIP-TorcsOgre-8.jpg|2008-aug-23, switch materials to shader based ones | ||
Image:WIP-TorcsOgre-9.jpg|2008-aug-27, dynamic cars on the track, fixed context switch problem.</gallery> | |||
== Torcs + Blender == | == Torcs + Blender == |
Revision as of 10:41, 27 August 2008
Torcs + Ogre3D
Bellow, you'll find some screenshots showing work in progress of Torcs' Ogre renderer.
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2008-jul-31, first image of a track loaded with ogre
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2008-aug-01, fixed texturing problems
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2008-aug-10, patched for better conversion, stencil shadows enabled
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2008-aug-11, double faced faces fixed, improved light
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2008-aug-20, alpha texture fixed with alpha_rejection
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2008-aug-21, fixed texture shadowing and tree shadows
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2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs)
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2008-aug-23, switch materials to shader based ones
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2008-aug-27, dynamic cars on the track, fixed context switch problem.
Torcs + Blender
This is what we can get with blender (given for comparison purpose):
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2008-aug-10, loaded by blender
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2008-aug-11, new point of view, double faced faces fixed.
Notice that to get an image that look better than that, we'll need to patch it :
- make better textures
- create normal maps
- increase model details