Difference between revisions of "TorcsOgre WIP"
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Image:WIP-TorcsOgre-7.jpg|2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs) | Image:WIP-TorcsOgre-7.jpg|2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs) | ||
Image:WIP-TorcsOgre-8.jpg|2008-aug-23, switch materials to shader based ones | Image:WIP-TorcsOgre-8.jpg|2008-aug-23, switch materials to shader based ones | ||
Image:WIP-TorcsOgre-9.jpg|2008-aug-27, dynamic cars on the track, fixed context switch problem | Image:WIP-TorcsOgre-9.jpg|2008-aug-27, dynamic cars on the track, fixed context switch problem | ||
Image:WIP-TorcsOgre-10.jpg|2008-aug-31, 406.ac converted to ogre. Texture switched to PNG and JPG | Image:WIP-TorcsOgre-10.jpg|2008-aug-31, 406.ac converted to ogre. Texture switched to PNG and JPG | ||
Image:WIP-TorcsOgre-11.jpg|2008-sep-05, fixed car orientation, camera tracks a car.</gallery> | Image:WIP-TorcsOgre-11.jpg|2008-sep-05, fixed car orientation, camera tracks a car | ||
Image:WIP-TorcsOgre-12.jpg|2008-sep-08, high-quality skybox, back to stencil shadows</gallery> | |||
== Torcs + Blender == | == Torcs + Blender == |
Latest revision as of 18:57, 8 September 2008
Torcs + Ogre3D
Bellow, you'll find some screenshots showing work in progress of Torcs' Ogre renderer.
- Torcs + Ogre3D gallery
Torcs + Blender
This is what we can get with blender (given for comparison purpose):
- Torcs + Blender gallery
Notice that to get an image that look better than that, we'll need to patch it :
- make better textures
- create normal maps
- increase model details