Difference between revisions of "TorcsOgre WIP"

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Here are some screenshot showing work in progress of Torcs' Ogre renderer.
== Torcs + Ogre3D ==
 
Bellow, you'll find some screenshots showing work in progress of Torcs' Ogre renderer.


<gallery caption="Torcs + Ogre3D gallery" widths="200px" heights="150px">
<gallery caption="Torcs + Ogre3D gallery" widths="200px" heights="150px">
Image:WIP-TorcsOgre-1.jpg|2008-jul-31, first image of a track loaded with ogre
Image:WIP-TorcsOgre-1.jpg|2008-jul-31, first image of a track loaded with ogre
Image:WIP-TorcsOgre-2.jpg|2008-aug-01, fixed texturing problems
Image:WIP-TorcsOgre-2.jpg|2008-aug-01, fixed texturing problems
Image:WIP-TorcsOgre-3.jpg|2008-aug-10, loaded by Ogre after being converted by blender
Image:WIP-TorcsOgre-3.jpg|2008-aug-10, patched for better conversion, stencil shadows enabled
</gallery>
Image:WIP-TorcsOgre-4.jpg|2008-aug-11, double faced faces fixed, improved light
Image:WIP-TorcsOgre-5.jpg|2008-aug-20, alpha texture fixed with alpha_rejection
Image:WIP-TorcsOgre-6.jpg|2008-aug-21, fixed texture shadowing and tree shadows
Image:WIP-TorcsOgre-7.jpg|2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs)
Image:WIP-TorcsOgre-8.jpg|2008-aug-23, switch materials to shader based ones
Image:WIP-TorcsOgre-9.jpg|2008-aug-27, dynamic cars on the track, fixed context switch problem
Image:WIP-TorcsOgre-10.jpg|2008-aug-31, 406.ac converted to ogre. Texture switched to PNG and JPG
Image:WIP-TorcsOgre-11.jpg|2008-sep-05, fixed car orientation, camera tracks a car
Image:WIP-TorcsOgre-12.jpg|2008-sep-08, high-quality skybox, back to stencil shadows</gallery>
 
== Torcs + Blender ==


This is what we can get with blender.
This is what we can get with blender (given for comparison purpose):


<gallery caption="Torcs + Blender gallery" widths="200px" heights="150px">
<gallery caption="Torcs + Blender gallery" widths="200px" heights="150px">
Image:WIP-TorcsBlender-1.jpg|2008-aug-10, loaded by blender
Image:WIP-TorcsBlender-1.jpg|2008-aug-10, loaded by blender
Image:WIP-TorcsBlender-2.jpg|2008-aug-11, new point of view, double faced faces fixed.
</gallery>
</gallery>
Notice that to get an image that look better than that, we'll need to patch it :
* make better textures
* create normal maps
* increase model details

Latest revision as of 18:57, 8 September 2008

Torcs + Ogre3D

Bellow, you'll find some screenshots showing work in progress of Torcs' Ogre renderer.

Torcs + Blender

This is what we can get with blender (given for comparison purpose):

Notice that to get an image that look better than that, we'll need to patch it :

  • make better textures
  • create normal maps
  • increase model details