Difference between revisions of "TorcsOgre WIP"
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Image:WIP-TorcsOgre-9.jpg|2008-aug-27, dynamic cars on the track, fixed context switch problem. | Image:WIP-TorcsOgre-9.jpg|2008-aug-27, dynamic cars on the track, fixed context switch problem. | ||
Image:WIP-TorcsOgre-10.jpg|2008-aug-31, 406.ac converted to ogre. Texture switched to PNG and JPG. | Image:WIP-TorcsOgre-10.jpg|2008-aug-31, 406.ac converted to ogre. Texture switched to PNG and JPG. | ||
Image:WIP-TorcsOgre-11.jpg|2008-sep-05, fixed car orientation, camera tracks a car. | Image:WIP-TorcsOgre-11.jpg|2008-sep-05, fixed car orientation, camera tracks a car.</gallery> | ||
== Torcs + Blender == | == Torcs + Blender == |
Revision as of 14:52, 6 September 2008
Torcs + Ogre3D
Bellow, you'll find some screenshots showing work in progress of Torcs' Ogre renderer.
- Torcs + Ogre3D gallery
Torcs + Blender
This is what we can get with blender (given for comparison purpose):
- Torcs + Blender gallery
Notice that to get an image that look better than that, we'll need to patch it :
- make better textures
- create normal maps
- increase model details