User:Jeko: Difference between revisions

From SpaceElevatorWiki.com
Jump to navigationJump to search
No edit summary
No edit summary
Line 126: Line 126:
|Improvements plans, net-meeting with Keith about the world simulator framework.
|Improvements plans, net-meeting with Keith about the world simulator framework.
|-
|-
|2008-jun-26
|2 hour
|Organize wiki. Answer a few questions. Installed and compiled mercurial's repository on my laptop.
!TOTAL FOR JUNE
!TOTAL FOR JUNE
!17 hours
!19 hours
!
!
|}
|}

Revision as of 16:26, 26 June 2008

Discussions

Jeko's General Forum

Jeko's World Simulator Forum

Jeko's C# Forum

Software Wars - French Edition

Tasks

Slimmed Torcs Get a slimmmed Torcs compiling on Ubuntu Linux and in a Mercurial tree 10 hours
Planning OSG versus Ogre, C# linear algebra code, Torcs roadmap, etc., etc. ?
I went through Codebase Analysis page and I marked up the codebases for you to check out. For example, how much do the C# wrappers help when using openscenegraph? Should we use that piece of code or another one? Does Ogre have equivalent functionality? I cannot even answer these basic questions which is why I'd like you to!

Build a slide showing the various boxes of Torcs and Ogre and what you plan on doing to them. That will provide us a roadmap and I would love to see it! I've given you all the considerations I believe I can provide, but we can talk it through along the way as well.

? hours
Screenshots Provide a C# API to create screenshots for vision code 20 hours
UI Build ways for us to run tests in one click of a listbox or a command-line.

This can wait till Ogre if we want to do it in using a C# GUI. What one do we use?

20 hours

Planning

I quickly summarize here my availabilities and the work I plan to do.

Week Availability Job
24 Quite busy Answer e-mails -- specification/conception
25 Out of business At Madrid
26 Less busy Specify Simulator API
27 Full time Build engine prototype
28 " Improve car simulation
29 " "
30 " Improve rendering
31 " "
32 Quite busy Moving to Lebanon. Keep up working on the rendering engine.
33 Full Time Screenshots should start to be analyzable by vision, export them.
34 " ???
35 " ???
36 " ???
37 " Dead-Line!

Daily journal

The time I spent working on vision project.

Date Time Tasks
before 4 hours It is an approximation. I think it is honest, I hope that Keith feel that I am to.
2008-jun-09 5 hours Mails about scripting languages, about world simulator, writing planning, ...
2008-jun-12 4 hours Compile Torcs from CVS. Make it work (black screen problem). Start understanding the 3D engine and make improvements plans.
2008-jun-13 2 hours E-Mail. Understanding the 3D engine (car models and tracks). Make improvements plans.
2008-jun-24 2 hours Improvements plans, net-meeting with Keith about the world simulator framework.
2008-jun-26 2 hour Organize wiki. Answer a few questions. Installed and compiled mercurial's repository on my laptop. TOTAL FOR JUNE 19 hours

Goom

Low-priority task.

I think I will centralize my working hours here.