TorcsOgre WIP: Difference between revisions

From SpaceElevatorWiki.com
Jump to navigationJump to search
Line 8: Line 8:
Image:WIP-TorcsOgre-3.jpg|2008-aug-10, patched for better conversion, stencil shadows enabled
Image:WIP-TorcsOgre-3.jpg|2008-aug-10, patched for better conversion, stencil shadows enabled
Image:WIP-TorcsOgre-4.jpg|2008-aug-11, double faced faces fixed, improved light
Image:WIP-TorcsOgre-4.jpg|2008-aug-11, double faced faces fixed, improved light
Image:WIP-TorcsOgre-5.jpg|2008-aug-20, alpha texture fixed with alpha_rejection</gallery>
Image:WIP-TorcsOgre-5.jpg|2008-aug-20, alpha texture fixed with alpha_rejection
Image:WIP-TorcsOgre-6.jpg|2008-aug-21, fixed texture shadowing and tree shadows</gallery>


== Torcs + Blender ==
== Torcs + Blender ==

Revision as of 13:40, 21 August 2008

Torcs + Ogre3D

Bellow, you'll find some screenshots showing work in progress of Torcs' Ogre renderer.

Torcs + Blender

This is what we can get with blender (given for comparison purpose):

Notice that to get an image that look better than that, we'll need to patch it :

  • make better textures
  • create normal maps
  • increase model details