TorcsOgre WIP: Difference between revisions
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Image:WIP-TorcsOgre-2.jpg|2008-aug-01, fixed texturing problems | Image:WIP-TorcsOgre-2.jpg|2008-aug-01, fixed texturing problems | ||
Image:WIP-TorcsOgre-3.jpg|2008-aug-10, patched for better conversion, stencil shadows enabled | Image:WIP-TorcsOgre-3.jpg|2008-aug-10, patched for better conversion, stencil shadows enabled | ||
</gallery> | Image:WIP-TorcsOgre-4.jpg|2008-aug-11, double faced faces fixed, improved light</gallery> | ||
== Torcs + Blender == | == Torcs + Blender == | ||
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<gallery caption="Torcs + Blender gallery" widths="200px" heights="150px"> | <gallery caption="Torcs + Blender gallery" widths="200px" heights="150px"> | ||
Image:WIP-TorcsBlender-1.jpg|2008-aug-10, loaded by blender | Image:WIP-TorcsBlender-1.jpg|2008-aug-10, loaded by blender | ||
Image:WIP-TorcsBlender-2.jpg|2008-aug-11, new point of view, double faced faces fixed. | |||
</gallery> | </gallery> | ||
Revision as of 15:53, 11 August 2008
Torcs + Ogre3D
Bellow, you'll find some screenshots showing work in progress of Torcs' Ogre renderer.
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2008-jul-31, first image of a track loaded with ogre
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2008-aug-01, fixed texturing problems
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2008-aug-10, patched for better conversion, stencil shadows enabled
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2008-aug-11, double faced faces fixed, improved light
Torcs + Blender
This is what we can get with blender (given for comparison purpose):
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2008-aug-10, loaded by blender
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2008-aug-11, new point of view, double faced faces fixed.
Notice that to get an image that look better than that, we'll need to patch it :
- make better textures
- create normal maps
- increase model details