TorcsOgre WIP: Difference between revisions

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Image:WIP-TorcsOgre-2.jpg|2008-aug-01, fixed texturing problems
Image:WIP-TorcsOgre-2.jpg|2008-aug-01, fixed texturing problems
Image:WIP-TorcsOgre-3.jpg|2008-aug-10, patched for better conversion, stencil shadows enabled
Image:WIP-TorcsOgre-3.jpg|2008-aug-10, patched for better conversion, stencil shadows enabled
</gallery>
Image:WIP-TorcsOgre-4.jpg|2008-aug-11, double faced faces fixed, improved light</gallery>


== Torcs + Blender ==
== Torcs + Blender ==
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<gallery caption="Torcs + Blender gallery" widths="200px" heights="150px">
<gallery caption="Torcs + Blender gallery" widths="200px" heights="150px">
Image:WIP-TorcsBlender-1.jpg|2008-aug-10, loaded by blender
Image:WIP-TorcsBlender-1.jpg|2008-aug-10, loaded by blender
Image:WIP-TorcsBlender-2.jpg|2008-aug-11, new point of view, double faced faces fixed.
</gallery>
</gallery>



Revision as of 15:53, 11 August 2008

Torcs + Ogre3D

Bellow, you'll find some screenshots showing work in progress of Torcs' Ogre renderer.

Torcs + Blender

This is what we can get with blender (given for comparison purpose):

Notice that to get an image that look better than that, we'll need to patch it :

  • make better textures
  • create normal maps
  • increase model details