TorcsOgre WIP: Difference between revisions
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Image:WIP-TorcsOgre-5.jpg|2008-aug-20, alpha texture fixed with alpha_rejection | Image:WIP-TorcsOgre-5.jpg|2008-aug-20, alpha texture fixed with alpha_rejection | ||
Image:WIP-TorcsOgre-6.jpg|2008-aug-21, fixed texture shadowing and tree shadows | Image:WIP-TorcsOgre-6.jpg|2008-aug-21, fixed texture shadowing and tree shadows | ||
Image:WIP-TorcsOgre-7.jpg|2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs)</gallery> | Image:WIP-TorcsOgre-7.jpg|2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs) | ||
Image:WIP-TorcsOgre-8.jpg|2008-aug-23, switch materials to shader based ones</gallery> | |||
== Torcs + Blender == | == Torcs + Blender == |
Revision as of 16:16, 23 August 2008
Torcs + Ogre3D
Bellow, you'll find some screenshots showing work in progress of Torcs' Ogre renderer.
- Torcs + Ogre3D gallery
- Error creating thumbnail: File missing
2008-jul-31, first image of a track loaded with ogre
- Error creating thumbnail: File missing
2008-aug-01, fixed texturing problems
- Error creating thumbnail: File missing
2008-aug-10, patched for better conversion, stencil shadows enabled
- Error creating thumbnail: File missing
2008-aug-11, double faced faces fixed, improved light
- Error creating thumbnail: File missing
2008-aug-20, alpha texture fixed with alpha_rejection
- Error creating thumbnail: File missing
2008-aug-21, fixed texture shadowing and tree shadows
- Error creating thumbnail: File missing
2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs)
- Error creating thumbnail: File missing
2008-aug-23, switch materials to shader based ones
Torcs + Blender
This is what we can get with blender (given for comparison purpose):
- Torcs + Blender gallery
- Error creating thumbnail: File missing
2008-aug-10, loaded by blender
- Error creating thumbnail: File missing
2008-aug-11, new point of view, double faced faces fixed.
Notice that to get an image that look better than that, we'll need to patch it :
- make better textures
- create normal maps
- increase model details