Difference between revisions of "TorcsOgre WIP"

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Line 10: Line 10:
Image:WIP-TorcsOgre-5.jpg|2008-aug-20, alpha texture fixed with alpha_rejection
Image:WIP-TorcsOgre-5.jpg|2008-aug-20, alpha texture fixed with alpha_rejection
Image:WIP-TorcsOgre-6.jpg|2008-aug-21, fixed texture shadowing and tree shadows
Image:WIP-TorcsOgre-6.jpg|2008-aug-21, fixed texture shadowing and tree shadows
Image:WIP-TorcsOgre-7.jpg|2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs)</gallery>
Image:WIP-TorcsOgre-7.jpg|2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs)
Image:WIP-TorcsOgre-8.jpg|2008-aug-23, switch materials to shader based ones</gallery>


== Torcs + Blender ==
== Torcs + Blender ==

Revision as of 16:16, 23 August 2008

Torcs + Ogre3D

Bellow, you'll find some screenshots showing work in progress of Torcs' Ogre renderer.

Torcs + Blender

This is what we can get with blender (given for comparison purpose):

Notice that to get an image that look better than that, we'll need to patch it :

  • make better textures
  • create normal maps
  • increase model details