Torcs' C: Difference between revisions

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(New page: == Compiling it == The MonoDevelop project is in torcs/sharpy. Just build the whole solution. == Installing it == The .exe file will be found by torcs using "sharpy/monographic.exe" fi...)
 
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= Torcs' C# interface =
== Compiling it ==
== Compiling it ==


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Just build the whole solution.
Just build the whole solution.
=== Requirements ===
Graphic plugin uses OgreDotNet, you should compile it first (the MonoDevelop project will look for DLL in mercurial's ogredotnet directory).


== Installing it ==
== Installing it ==
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   mkdir /usr/local/share/games/torcs/sharpy
   mkdir /usr/local/share/games/torcs/sharpy
   cp torcs/sharpy/monographic/bin/Debug/* /usr/local/share/games/torcs/sharpy
   cp torcs/sharpy/monographic/bin/Debug/* /usr/local/share/games/torcs/sharpy
Ogre3D C# binding is also needed:
  cp ogredotnet/bin/libOgreBindings.so /usr/local/share/games/torcs
  cp ogredotnet/bin/plugins-unix.cfg /usr/local/share/games/torcs/plugins.cfg
Under windows, I suppose you'll have to change libOgreBindings.so to OgreBindings.dll, and plugins-unix.cfg to plugins-win.cfg.


== Using it ==
== Using it ==

Latest revision as of 13:36, 16 July 2008

Torcs' C# interface

Compiling it

The MonoDevelop project is in torcs/sharpy.

Just build the whole solution.

Requirements

Graphic plugin uses OgreDotNet, you should compile it first (the MonoDevelop project will look for DLL in mercurial's ogredotnet directory).


Installing it

The .exe file will be found by torcs using "sharpy/monographic.exe" file.

To make him found it, it should be placed into torcs' data folder.

On my computer it is /usr/local/share/games/torcs/, so here are the commands to type:

 mkdir /usr/local/share/games/torcs/sharpy
 cp torcs/sharpy/monographic/bin/Debug/* /usr/local/share/games/torcs/sharpy

Ogre3D C# binding is also needed:

 cp ogredotnet/bin/libOgreBindings.so /usr/local/share/games/torcs
 cp ogredotnet/bin/plugins-unix.cfg /usr/local/share/games/torcs/plugins.cfg

Under windows, I suppose you'll have to change libOgreBindings.so to OgreBindings.dll, and plugins-unix.cfg to plugins-win.cfg.

Using it

You should edit ~/.torcs/config/raceengine.xml and change graphic module name from "ssgraph" to "ogre3d".

It will then use default mono directories, you can override them by specifying environment variables :

  • MY_MONO_LIB (to /usr/lib for example)
  • MY_MONO_ETC (to /etc for example)

For WDB's computer:

 MY_MONO_LIB="C:\Programme\Mono-1.9.1\lib"
 MY_MONO_ETC="C:\Programme\Mono-1.9.1\etc"

Enjoying it

Not yet!