SpaceElevatorSoftware

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Think about the difference between the Space Elevator Games climbers and a Boeing 787 airplane.

We want to be closer to the Boeing airplane. If people want to take this and build toys, they can just chuck a bunch of the complexity.

We must do this in crawl, walk, run, but we must keep the goal in mind.

Let's build a space elevator simulator if it serves as a mechanism to model and solve problems, not because it would create a good movie. The first would make the second automatically.