SpaceElevator: Difference between revisions

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== Our Basic Premises ==
== Our Basic Premises ==
# A wiki cataloging a critical mass of models, spreadsheets, simulations, and documentation will attract people to help find and solve problems.
# A wiki cataloging a critical mass of models, spreadsheets, simulations, and documentation, in open formats will attract people to help find and solve problems.
# One of the premises of the free software movement is that: proof of concept, running code, and presence of community are all that are necessary for success.
# [[SpaceElevatorSoftware|No toys.]] Anything can be modeled in software so we will increasingly aim to simulate the real thing.
# [[SpaceElevatorSoftware|No toys.]] Anything can be modeled in software so we will increasingly aim to simulate the real thing.
# What would we want from NASA and Intel?
# Think big: what would we want from NASA and Intel?


== Next Steps ==
== Next Steps ==
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[[SpaceElevatorBookRevision]]
[[SpaceElevatorBookRevision]]


== "Institute" ==
== CAD models ==
 
We need 3-D models in free formats usable by apps like this:
== Art ==
I think that you should hire someone to create some 3-d models, in a free format, for others to check out. Do you know someone you could supervise? I'll pay for it by the hour.
 
http://sketchup.google.com/
http://sketchup.google.com/


This supports an open format known as collada, which means you can build something and use it in other places. You could build this using other software as well...
We could build all the basic parts as a 3-D model, then get people improving on all of them in parallel. What really does a climber need to look like?
 
We will be using a video game engine that supports that format. I could get one of my programmers to throw that model into a world and have it move around.
 
You could build all the basic parts as a 3-d model, then get people improving on all of them in parallel. What really does a climber need to look like?
 
If you create a starting point, and list the next set of problems, people will jump in and help out. Your goal is to give a good starting point, and a good problem, to college kids.
 
And that is just one problem to attack. I haven't heard from you about the particle simulation but that is a whole nother way to go to attack certain problems. And I have other ideas as well...
 
Software gives you a concrete virtual world to work in :-) The simulation is as good as you want it to be.


== Software ==
== Particle simulations ==
http://keithcu.com/wiki/index.php/Codebase_Analysis#Physics_Engines
http://keithcu.com/wiki/index.php/Codebase_Analysis#Physics_Engines



Revision as of 03:23, 21 June 2008

Phase 2

Our Basic Premises

  1. A wiki cataloging a critical mass of models, spreadsheets, simulations, and documentation, in open formats will attract people to help find and solve problems.
  2. One of the premises of the free software movement is that: proof of concept, running code, and presence of community are all that are necessary for success.
  3. No toys. Anything can be modeled in software so we will increasingly aim to simulate the real thing.
  4. Think big: what would we want from NASA and Intel?

Next Steps

SpaceElevatorNextSteps

Book Revision work

SpaceElevatorBookRevision

CAD models

We need 3-D models in free formats usable by apps like this: http://sketchup.google.com/

We could build all the basic parts as a 3-D model, then get people improving on all of them in parallel. What really does a climber need to look like?

Particle simulations

http://keithcu.com/wiki/index.php/Codebase_Analysis#Physics_Engines

Imagine you built a simulator so that when you added weight to the climber, the ribbon dimensions got bigger. I will figure out how to build that in a video game. If you create a spreadsheet which has the calculations, which boiled down to some simple formula, I could put that formula in. If someone improves the spreadsheet, they can put in a new formula.

Your math shouldn't just go into your book, it should go into spreadsheets you post on your wiki.

We will soon have running physics engines, graphics engines, etc. We could set you up with somethings you could play with, or supervise others on. If you can specify things, I can get them implemented.

P.S. Here is a list of people who will build models for sketchup. http://sketchup.google.com/3dwarehouse/cldetails?mid=c9bd5e6d5b511d0e6c58fbbbefee0599

P.P.S. I just found a few space elevator models: http://sketchup.google.com/3dwarehouse/search?q=space+elevator&btnG=Search&styp=m&reps=1