OpenRacing WIP: Difference between revisions

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<gallery caption="OpenRacing gallery" widths="200px" heights="150px">
<gallery caption="OpenRacing gallery" widths="200px" heights="150px">
Image:WIP-TorcsOgre-12.jpg|2008-sep-08, high-quality skybox, back to stencil shadows
Image:WIP-TorcsOgre-12.jpg|2008-sep-08, high-quality skybox, back to stencil shadows
Image:WIP-TorcsOgre-13.jpg|2008-feb-12, minimalist main menu
Image:WIP-TorcsOgre-13.jpg|2009-feb-12, minimalist main menu
Image:WIP-TorcsOgre-14.jpg|2008-feb-25, chasing camera
Image:WIP-TorcsOgre-14.jpg|2009-feb-25, chasing camera
Image:WIP-TorcsOgre-15.jpg|2008-mar-14, speedometer, tachometer, detect and remove alpha-blended objects
Image:WIP-TorcsOgre-15.jpg|2009-mar-14, speedometer, tachometer, detect and remove alpha-blended objects
Image:WIP-TorcsOgre-16.jpg|2008-mar-18, free-ride</gallery>
Image:WIP-TorcsOgre-16.jpg|2009-mar-18, free-ride</gallery>
 


== Old tasks ==
== Old tasks ==

Revision as of 19:43, 24 July 2009

Tasks & Plans

Achieving UTI

Achieving UTI

Tasks

Ogre renderer

  • Automatic car 3D model conversion. (can be called "automatic AC3D to Ogre conversion").
  • Automatic track 3D model conversion from Torcs-NG's data (starting from trackgen). Should warn about unsupported geometry and such.

Driver

  • Load sharpy's driver, make it run a car : Keith will do

User interface

  • Make a GUI designed for our needs (load a track, evaluate drivers, run simulation in background, ...) : WIP
  • Work on the installation process

Screenshots

Bellow, you'll find some screenshots showing work in progress of Ogre renderer and GUIs.

Old tasks

Ogre renderer

  • Make a camera follows a car (from behind) : DONE.

Core engine

  • Load a complete track using C++ plugin : DONE.
  • Initialize OgreDotNet graphic plugins to display the track : DONE.
  • Load cars / physics engine : DONE.
  • Load a C++ driver / create C# interface : DONE.

Driver

  • Implement user controlled vehicle : DONE.

User interface

  • Port to MyGUI's C# interface : DONE.

Merging Imre's work

Order:

  • Identify hardcoded stuffs : WIP
    • openracing.in -> LD_LIBRARY_PATH=/home/mulder/projects/openracing/cleaned/src/libsimulator/.libs
    • src/ode/OdeLoader.cs -> mCtx.RegisterResourcePath("/home/mulder/projects/trunk/track/Barcelona/");
    • my_config doesn't have to be in the repository
    • src/core/RaceManager.cs -> InitStartingGrid
    • src/graphic/OScene.cs -> mCtx.RegisterResourcePath("/home/mulder/projects/openracing/cleaned/data/tracks/road/icy");
    • src/ode/OdeMesh.cs -> XmlTextReader reader = new XmlTextReader("/home/mulder/projects/openracing/cleaned/data/tracks/road/icy/Mesh.mesh.xml");
  • Full merge
  • Clean