Jeko's World Simulator Forum

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C#'ed 3D Rendering Engine

About PLib

Torcs uses PLib's SSGG, a simple scene-graph which does the job but doesn't provide a very good graphic quality.

Open questions:

  • 1 - Can it just be ported to C# and improved?
  • 2 - Should it be replaced?
  • 3 - By Ogre?

Physics Engine

Don't know what Torcs uses, probably custom physics engine.. have to be explored.

Open questions:

  • 1 - Should it be replaced?
  • 2 - By ODE?

User Interface

We need to be able to play/replay simulations.