Goals: Difference between revisions

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(New page: '''Vision:''' * Get Intel code compiling on Ubuntu and into a Mercurial tree. * Hook up .Net wrapper to Intel vision code. * Create some tests which do simple feature recognition. * Hook t...)
 
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'''Driving:'''
'''Driving:'''
* Evaluate the torcs or other driving engines.
* Create a C# wrapper for the Torcs driving APIs. (Maybe Bernhard or someone from Torcs)
* Create a C# wrapper for the engine. (Maybe Bernhard or someone from Torcs)
* Port smart baseline driving code to C#. There is lots of driving code to write, so we need this code to be clean.
* Stress it by creating various terrain.
* Hook the '''output''' of the vision recognition into the '''input''' of the driving engine!
* Hook the '''output''' of the vision recognition into the '''input''' of the driving engine!
* (For debugging purposes, hook the output of the vision recognition into the input of the 3-D engine, by creating ghost images.)
* (For debugging purposes, hook the output of the vision recognition into the input of the 3-D engine, by creating ghost images.)
* Stress it by creating various terrain.
* Add other features like waypoints.
* Add other features like waypoints.
* Work on urban driving rules like stopsigns. (Someone else looking to do this with Torcs as well)
* Work on urban driving rules like stopsigns. (Someone else looking to do this with Torcs as well)

Revision as of 15:34, 9 June 2008

Vision:

  • Get Intel code compiling on Ubuntu and into a Mercurial tree.
  • Hook up .Net wrapper to Intel vision code.
  • Create some tests which do simple feature recognition.
  • Hook the input of vision recognition to the output of the 3-D engine!

Driving:

  • Create a C# wrapper for the Torcs driving APIs. (Maybe Bernhard or someone from Torcs)
  • Port smart baseline driving code to C#. There is lots of driving code to write, so we need this code to be clean.
  • Stress it by creating various terrain.
  • Hook the output of the vision recognition into the input of the driving engine!
  • (For debugging purposes, hook the output of the vision recognition into the input of the 3-D engine, by creating ghost images.)
  • Add other features like waypoints.
  • Work on urban driving rules like stopsigns. (Someone else looking to do this with Torcs as well)

Better 3-D Engine?

  • Evaluate better & more professional-looking 3-D engines.
  • What other features do they have? Eg, what about the ability to log all changes to the world so you can replay it later?