TorcsOgre WIP
Torcs + Ogre3D
Bellow, you'll find some screenshots showing work in progress of Torcs' Ogre renderer.
- Torcs + Ogre3D gallery
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2008-jul-31, first image of a track loaded with ogre
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2008-aug-01, fixed texturing problems
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2008-aug-10, patched for better conversion, stencil shadows enabled
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2008-aug-11, double faced faces fixed, improved light
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2008-aug-20, alpha texture fixed with alpha_rejection
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2008-aug-21, fixed texture shadowing and tree shadows
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2008-aug-22, fixed aspect ratio, Ogre picture now match blender one (except bugs)
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2008-aug-23, switch materials to shader based ones
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2008-aug-27, dynamic cars on the track, fixed context switch problem.
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2008-aug-31, 406.ac converted to ogre. Texture switched to PNG and JPG.
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2008-sep-05, fixed car orientation, camera tracks a car.
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2008-aug-10, loaded by blender
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2008-aug-11, new point of view, double faced faces fixed.
Notice that to get an image that look better than that, we'll need to patch it :
- make better textures
- create normal maps
- increase model details