User:Jeko: Difference between revisions
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|Slimming torcs' data directory to 28 MB (te best that can be achieved without changing texture, sound and 3D models storage format. | |Slimming torcs' data directory to 28 MB (te best that can be achieved without changing texture, sound and 3D models storage format. '''Birthday :-)''' | ||
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!2008-jul-05 | |||
|3 hours | |||
|Trying hard to install OgreDotNet, I discovered it's a dead project supporting a very outdated version of Ogre... Trying alternatives. : Axiom, OsgDotNet, Irrlicht, Plib? | |||
|- | |- | ||
!TOTAL FOR JULY | !TOTAL FOR JULY | ||
! | !12 hours | ||
! | ! | ||
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Revision as of 11:15, 5 July 2008
Discussions
Software Wars - French Edition
Tasks
Slimmed Torcs | Get a slimmmed Torcs compiling on Ubuntu Linux and in a Mercurial tree | 10 hours (elapsed: 3h) |
---|---|---|
Planning | OSG versus Ogre, C# linear algebra code, Torcs roadmap, etc., etc. | ? (elapsed: 4h) |
I went through Codebase Analysis page and I marked up the codebases for you to check out. For example, how much do the C# wrappers help when using openscenegraph? Should we use that piece of code or another one? Does Ogre have equivalent functionality? I cannot even answer these basic questions which is why I'd like you to!
Build a slide showing the various boxes of Torcs and Ogre and what you plan on doing to them. That will provide us a roadmap and I would love to see it! I've given you all the considerations I believe I can provide, but we can talk it through along the way as well. |
? hours | |
Screenshots | Provide a C# API to create screenshots for vision code | 20 hours (elapsed: 0h) |
UI | Build ways for us to run tests in one click of a listbox or a command-line.
This can wait till Ogre if we want to do it in using a C# GUI. What one do we use? |
20 hours (elapsed: 0h) |
Planning
I quickly summarize here my availabilities and the work I plan to do.
Week | Availability | Job |
---|---|---|
24 | Quite busy | Answer e-mails -- specification/conception |
25 | Out of business | At Madrid |
26 | Less busy | Specify Simulator API |
27 | Full time | Build engine prototype |
28 | " | Improve car simulation |
29 | " | " |
30 | " | Improve rendering |
31 | " | " |
32 | Quite busy | Moving to Lebanon. Keep up working on the rendering engine. |
33 | Full Time | Screenshots should start to be analyzable by vision, export them. |
34 | " | ??? |
35 | " | ??? |
36 | " | ??? |
37 | " | Dead-Line! |
Daily journal
The time I spent working on vision project.
Date | Time | Tasks |
---|---|---|
before | 4 hours | It is an approximation. I think it is honest, I hope that Keith feel that I am to. |
2008-jun-09 | 5 hours | Mails about scripting languages, about world simulator, writing planning, ... |
2008-jun-12 | 4 hours | Compile Torcs from CVS. Make it work (black screen problem). Start understanding the 3D engine and make improvements plans. |
2008-jun-13 | 2 hours | E-Mail. Understanding the 3D engine (car models and tracks). Make improvements plans. |
2008-jun-24 | 2 hours | Improvements plans, net-meeting with Keith about the world simulator framework. |
2008-jun-26 | 2 hours | Organize wiki. Answer a few questions. Installed and compiled mercurial's repository on my laptop. |
TOTAL FOR JUNE | 19 hours | |
2008-jul-02 | 4 hours | Study OgreODE, Plans for the changes to an Ogre/ODE/Collada architecture., and share my point of view (e-mail meeting). |
2008-jul-03 | 2 hours | Install back Torcs / Mercurial after system upgrade. Fixing compilation problems. |
2008-jul-04 | 3 hours | Slimming torcs' data directory to 28 MB (te best that can be achieved without changing texture, sound and 3D models storage format. Birthday :-) |
2008-jul-05 | 3 hours | Trying hard to install OgreDotNet, I discovered it's a dead project supporting a very outdated version of Ogre... Trying alternatives. : Axiom, OsgDotNet, Irrlicht, Plib? |
TOTAL FOR JULY | 12 hours |
Goom
Low-priority task.