World Simulator

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Revision as of 13:43, 12 June 2008 by Jeko (talk | contribs)
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Torcs in C#

Preliminary tasks:

  • Compile torcs as a library, with very high interface: TorcsLaunch().
  • Make a C# wrapper to it.
  • Launch torcs from Mono.

(see linux/main.cpp)

Secondary tasks:

  • Evaluate how much code must be ported to C# so that rendering and driving code can be run without needing to call C# code from C++ (which I believe is hard / or just bad).
  • Do it! (if it sounds good).

Torcs 3D Engine.

The 3D engine implements an interface (defined in interfaces/graphic.h), it is given the high-level information about the track and cars and have to build and display its own geometry from this.

For now making a C# wrapper for the renderer would imply calling C# from C, is that possible? If possible, the whole src/interfaces headers have to be wrapped to C# then.

Notes by Jeko for Jeko

It's almost pure OpenGL, so very easy to tweak.

Main work is done in src/modules/graphic/ssggraph/grmain.cpp

It builds a list of "screens" (main screen, mirrors, etc)

Each screen set up the opengl parameters he like and render track, then cars, etc..

Rendering of the car is done here: src/modules/graphic/ssggraph/grcar.cpp, grDrawCar()