Vision: Difference between revisions

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== Programmer stuff ==
== Programmer stuff ==
'''Collecting and archiving knowledge is as important as code.''' Be diligent about linking to great documents (intro or reference) or writing cheat sheets. There is a ton of jargon out there and things are often much simpler than they sound.
Motion planning sounds fancy and I like using the word, but there is not much to it. In our repository in the docs directory, there is a paper that, despite lots of fluff, explains it well. We will do some good driving and motion planning in Milestone 1 with about 6,000 lines of C#! I hope that vision is also easier than it sounds, but I am less sure :-)
* [[Software Architecture]]
* [[Software Architecture]]
* [[Build]] environment
* [[Build]] environment

Revision as of 06:28, 6 July 2008

File:Torcs.png
Analyze this!

Meta

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I go through and polish wordings just to try to make it easier for people to read. After (nearly) writing a book, I understand how important readability is. I might make mistakes, so please fix it and don't be offended that I am making changes...

Why work on Vision?

Here is Why.

Goals

Goals

Have a Milestone 1 demo on or before September 8th, 2008.

Hard Questions

Software_Architecture

Programmer stuff

Hardware

We will buy it as much as possible. If we have anything more than a computer and soldering iron, we have gone too far!

What hardware should we buy to do some demo of an object that can program to move precisely and have it give us input about what it is seeing.

http://www.mobilerobots.com/applications.html

http://www.festo-didactic.com/int-en/learning-systems/new-robotino/

http://www.dyson.com/about/story/anotherproblem.asp

People

People