TorcsDotNet WIP

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Revision as of 14:34, 4 December 2008 by Jeko (talk | contribs)
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Aim

The aim of the task is to build a C# core for Torcs.

We were creating new C# plugins for a C++ engine, which had to communicate through layers of C# <-> C++ conversions.

I'd like to build a next generation core in C#. For fast development purpose, it first will be able to use current C++ plugins.

C# plugins will be used without the C++ interface, thus allowing to take full advantage of C# design.

Current core relies on plib and other oldness, let's remove all of this!

Plans

Load a complete track using C++ plugin : DONE.

Initialize OgreDotNet graphic plugins to display the track : WIP.

Load cars / physics engine.

Decide whether we'd like to load C++ drivers or if we're happy with just sharpy's one.

Load a driver, make it run a car.

Make a GUI designed for our needs (load a track, evaluate drivers, run simulation in background, ...)