|
|
(20 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| [[Image:Spaceelevatormain.jpg|thumb|Phase 2]] | | = Home Page = |
| | [[SpaceElevatorWikiOverview]] |
| | [[Image:Spaceelevatormain.jpg|thumb|400px|Phase 2]] |
|
| |
|
| == Our Basic Premises ==
| | = Next Steps = |
| # A wiki cataloging a critical mass of models, spreadsheets, simulations, and documentation will attract people to help find and solve problems.
| |
| # [[SpaceElevatorSoftware|No toys.]] Anything can be modeled in software so we will increasingly aim to simulate the real thing.
| |
| # What would we want from NASA and Intel?
| |
| | |
| == Next Steps ==
| |
| [[SpaceElevatorNextSteps]] | | [[SpaceElevatorNextSteps]] |
|
| |
|
| == Book Revision work ==
| | = Book Revision work = |
| [[SpaceElevatorBookRevision]] | | [[SpaceElevatorBookRevision]] |
|
| |
| == "Institute" ==
| |
|
| |
| == Art ==
| |
| I think that you should hire someone to create some 3-d models, in a free format, for others to check out. Do you know someone you could supervise? I'll pay for it by the hour.
| |
|
| |
| http://sketchup.google.com/
| |
|
| |
| This supports an open format known as collada, which means you can build something and use it in other places. You could build this using other software as well...
| |
|
| |
| We will be using a video game engine that supports that format. I could get one of my programmers to throw that model into a world and have it move around.
| |
|
| |
| You could build all the basic parts as a 3-d model, then get people improving on all of them in parallel. What really does a climber need to look like?
| |
|
| |
| If you create a starting point, and list the next set of problems, people will jump in and help out. Your goal is to give a good starting point, and a good problem, to college kids.
| |
|
| |
| And that is just one problem to attack. I haven't heard from you about the particle simulation but that is a whole nother way to go to attack certain problems. And I have other ideas as well...
| |
|
| |
| Software gives you a concrete virtual world to work in :-) The simulation is as good as you want it to be.
| |
|
| |
| == Software ==
| |
| http://keithcu.com/wiki/index.php/Codebase_Analysis#Physics_Engines
| |
|
| |
| Imagine you built a simulator so that when you added weight to the climber, the ribbon dimensions got bigger. I will figure out how to build that in a video game. If you create a spreadsheet which has the calculations, which boiled down to some simple formula, I could put that formula in. If someone improves the spreadsheet, they can put in a new formula.
| |
|
| |
| Your math shouldn't just go into your book, it should go into spreadsheets you post on your wiki.
| |
|
| |
| We will soon have running physics engines, graphics engines, etc. We could set you up with somethings you could play with, or supervise others on. If you can specify things, I can get them implemented.
| |
|
| |
| P.S. Here is a list of people who will build models for sketchup. http://sketchup.google.com/3dwarehouse/cldetails?mid=c9bd5e6d5b511d0e6c58fbbbefee0599
| |
|
| |
| P.P.S. I just found a few space elevator models:
| |
| http://sketchup.google.com/3dwarehouse/search?q=space+elevator&btnG=Search&styp=m&reps=1
| |