OpenRacing WIP: Difference between revisions
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* <strike>Port to MyGUI's C# interface</strike> : ''DONE''. | * <strike>Port to MyGUI's C# interface</strike> : ''DONE''. | ||
* Work on the installation process | * Work on the installation process | ||
== Merging Imre's work == | |||
Order: | |||
* Identify hardcoded stuffs : ''WIP'' | |||
** openracing.in -> LD_LIBRARY_PATH=/home/mulder/projects/openracing/cleaned/src/libsimulator/.libs | |||
* Full merge | |||
* Clean | |||
== Screenshots == | == Screenshots == |
Revision as of 08:57, 4 May 2009
Tasks & Plans
Ogre renderer
- Automatic car 3D model conversion. (can be called "automatic AC3D to Ogre conversion").
- Automatic track 3D model conversion from Torcs-NG's data (starting from trackgen). Should warn about unsupported geometry and such.
Make a camera follows a car (from behind): DONE.
Core engine
Load a complete track using C++ plugin: DONE.Initialize OgreDotNet graphic plugins to display the track: DONE.Load cars / physics engine: DONE.Load a C++ driver / create C# interface: DONE.
Distribution
- Compile libsimulator from unmodified Torcs-NG repository. No hurry for this. They aren't going to start using our code soon, anyway.
Driver
Implement user controlled vehicle: DONE.- Load sharpy's driver, make it run a car : Keith will do
User interface
- Make a GUI designed for our needs (load a track, evaluate drivers, run simulation in background, ...) : WIP
Port to MyGUI's C# interface: DONE.- Work on the installation process
Merging Imre's work
Order:
- Identify hardcoded stuffs : WIP
- openracing.in -> LD_LIBRARY_PATH=/home/mulder/projects/openracing/cleaned/src/libsimulator/.libs
- Full merge
- Clean
Screenshots
Bellow, you'll find some screenshots showing work in progress of Ogre renderer and GUIs.
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2008-sep-08, high-quality skybox, back to stencil shadows
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2008-feb-12, minimalist main menu
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2008-feb-25, chasing camera
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2008-mar-14, speedometer, tachometer, detect and remove alpha-blended objects
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2008-mar-18, free-ride