Jeko's World Simulator Forum: Difference between revisions

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(New page: == C#'ed 3D Rendering Engine == == Physics Engine == == User Interface ==)
 
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== C#'ed 3D Rendering Engine ==
== C#'ed 3D Rendering Engine ==
=== About PLib ===
http://plib.sourceforge.net/
Torcs uses PLib's SSGG, a simple scene-graph which does the job but doesn't provide a very good graphic quality.
Open questions:
* 1 - Can it just be ported to C# and improved?
* 2 - Should it be replaced?
* 3 - By Ogre?


== Physics Engine ==
== Physics Engine ==
Don't know what Torcs uses, probably custom physics engine.. have to be explored.
Open questions:
* 1 - Should it be replaced?
* 2 - By ODE?


== User Interface ==
== User Interface ==
We need to be able to play/replay simulations.

Revision as of 14:19, 26 June 2008

C#'ed 3D Rendering Engine

About PLib

http://plib.sourceforge.net/

Torcs uses PLib's SSGG, a simple scene-graph which does the job but doesn't provide a very good graphic quality.

Open questions:

  • 1 - Can it just be ported to C# and improved?
  • 2 - Should it be replaced?
  • 3 - By Ogre?

Physics Engine

Don't know what Torcs uses, probably custom physics engine.. have to be explored.

Open questions:

  • 1 - Should it be replaced?
  • 2 - By ODE?

User Interface

We need to be able to play/replay simulations.