Goals: Difference between revisions
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== Later Goals == | == Later Goals == | ||
* Add other features like waypoints, stopsigns. (Someone else doing this we should hook up with) | * Add other features like waypoints, stopsigns. (Someone else doing this we should hook up with [http://sourceforge.net/mailarchive/forum.php?thread_name=6638566487miexsan%40alumni.uv.es&forum_name=torcs-devel]) | ||
* Evaluate better & more professional-looking 3-D and physics engines | * Evaluate better & more professional-looking 3-D and physics engines |
Revision as of 02:04, 11 June 2008
Vision:
- Get Intel code compiling on Ubuntu and into a Mercurial tree. (20 hours)
- Hook up .Net wrapper to Intel vision code. (10 hours)
- Create / find a 2-frame GUI tool which takes a picture and applies various Intel code to it and displays an output image (40 hours)
- Write some code to generate very simple analysis of location other objects. (100 hours)
- Hook output of 3-D world to input of vision recognition (10 hours)
- Provide an API to return analysis to driving engine. (40 hours)
Driving:
- Get Torcs compiling on Ubuntu and in a Mercurial tree (10 hours)
- Port Torcs robot written in Delphi to C# (100 hours) (https://www.turnsharp.com/home.aspx)
- Build ways for us to run tests in one click of a listbox or command-line. (20 hours)
- Port a few maps and scenarios into our test suite. (20 hours)
- Provide an API to create images for vision code (20 hours)
- Call vision code at appropriate times (20 hours)
Debugging features:
- hook the output of the vision recognition into the input of the 3-D engine, by creating ghost images.)
- Ability to log all changes to the world including results of vision analysis, so that we can replay to figure out what happened.
Later Goals
- Add other features like waypoints, stopsigns. (Someone else doing this we should hook up with [1])
- Evaluate better & more professional-looking 3-D and physics engines