Goals: Difference between revisions
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'''Vision:''' | '''Vision:''' | ||
* Get Intel code compiling on Ubuntu and into a Mercurial tree. | * Get Intel code compiling on Ubuntu and into a Mercurial tree. (20 hours) | ||
* Hook up .Net wrapper to Intel vision code. | * Hook up .Net wrapper to Intel vision code. (20 hours) | ||
* Create / find a 2-frame GUI tool which takes a picture and applies Intel code to it and displays an output image of its analysis. | * Create / find a 2-frame GUI tool which takes a picture and applies Intel code to it and displays an output image of its analysis. (40 hours) | ||
* Hook the '''input''' of vision recognition to the '''output''' of the 3-D engine! | * Hook the '''input''' of vision recognition to the '''output''' of the 3-D engine! (40 hours) | ||
'''Driving:''' | '''Driving:''' | ||
* Create a C# wrapper for the Torcs driving APIs. (Maybe Bernhard or someone from Torcs) | * Create a C# wrapper for the Torcs driving APIs. (Maybe Bernhard or someone from Torcs) (100 hours) | ||
* Port smart baseline driving code to C#. There is lots of driving code to write, so we need this code to be clean. | * Port smart baseline driving code to C#. There is lots of driving code to write, so we need this code to be clean. (100 hours) | ||
* Stress it by creating various terrain. | * Stress it by creating various terrain. (40 hours) | ||
* Hook the '''output''' of the vision recognition into the '''input''' of the driving engine! | * Hook the '''output''' of the vision recognition into the '''input''' of the driving engine! (40 hours) | ||
* (For debugging purposes, hook the output of the vision recognition into the input of the 3-D engine, by creating ghost images.) | * (For debugging purposes, hook the output of the vision recognition into the input of the 3-D engine, by creating ghost images.) | ||
== Later Goals == | |||
* Add other features like waypoints. | * Add other features like waypoints. | ||
* Work on urban driving rules like stopsigns. (Someone else looking to do this with Torcs as well) | * Work on urban driving rules like stopsigns. (Someone else looking to do this with Torcs as well) |
Revision as of 00:39, 10 June 2008
Vision:
- Get Intel code compiling on Ubuntu and into a Mercurial tree. (20 hours)
- Hook up .Net wrapper to Intel vision code. (20 hours)
- Create / find a 2-frame GUI tool which takes a picture and applies Intel code to it and displays an output image of its analysis. (40 hours)
- Hook the input of vision recognition to the output of the 3-D engine! (40 hours)
Driving:
- Create a C# wrapper for the Torcs driving APIs. (Maybe Bernhard or someone from Torcs) (100 hours)
- Port smart baseline driving code to C#. There is lots of driving code to write, so we need this code to be clean. (100 hours)
- Stress it by creating various terrain. (40 hours)
- Hook the output of the vision recognition into the input of the driving engine! (40 hours)
- (For debugging purposes, hook the output of the vision recognition into the input of the 3-D engine, by creating ghost images.)
Later Goals
- Add other features like waypoints.
- Work on urban driving rules like stopsigns. (Someone else looking to do this with Torcs as well)
Better 3-D Engine?
- Evaluate better & more professional-looking 3-D engines.
- What other features do they have? Eg, what about the ability to log all changes to the world so you can replay it later?