Let's build up a list of interesting scenarios to push the driving capabilities of a Torcs Robot.
All of this can be done independently of the vision side of things.
CA Driving handbook: http://www.dmv.ca.gov/pubs/dl600.pdf
In general, everything we do will be a race! Even when we obey the speed limit, we'd like the car to pass slower cars, take the shortest route, etc.
General & Racing
- The Torcs robot should understand the concept of segments.
- You can go faster around curves with an incline.
- Deal with segments having different friction coefficients.
- Skid around a corner to be faster. (Can AWD cars do that?)
- Deal with not having a pre-calced line.
- Make sure you don't jump off a cliff (What is on the other side of that hill?)
- Dealing best with unknown obstacles that just appear. (pothole, deer)
- Segments should have properties such as one-way.
- Segments can have positioned annotations such as stop sign.
- Have the car go through a list of waypoints.
- Have a car go to a list of places and do it with the least amount of driving.
- Have a car enter a segment free zone, and find a parking spot.
Once the major rules are in place, then we create scenarios of other things not following the rules:
- Create cars that blow through Stop signs.
- Learning to pass slow cars depending
- Handling the case where there is an accident and the proper routes are blocked.